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From Full Stack to Game Dev in UE5 (Learning C++ or use Blueprints?)
Hey Guys, i am a Full Stack Web Developer (HTML, CSS, JS, PHP, SQL, Python) and i am about to develop a Game with one of my Friends in Unreal Engine 5.2. Do you think it is worth to learn C++ to an intermediate Level or should i stick with the Blueprint System from Unreal Engine. I personally think i could profit by learning C++, since the Blueprints can be a bit limiting and confusing on big Projects.
2 Réponses
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Learning always helps.
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I'm doing pretty much same thing!
So here is what I recommend:
1. If you have to rush to start just stick with blueprints.
2. If you have at least 1 and a half months before the dev DO THE COURSE(this will help you with understanding ObjectOrientedProgramming)!
3. Well if you have 4 months or MORE you can learn the courses, then make simple stuff with blueprints and then translate them to C++ This helps but is tedious and long...