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Learning Questions
Those who make games In unity could you make me a list of the most useful things to know or things you would have done differently when learning.I know the basics like functions loops and stuff like that so you don’t have to put those unless they really are extremely important
12 Réponses
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The fundamentals of C# for sure. All of it. You're scripting in C#, so.
Delegates can be useful.
Also look into coroutines, they are life changing. Familiarize yourself with caching as well; I often end up doing that with coroutines.
Try to familiarize yourself with some classes in the unity Library.
Look into URP vs HDRP vs default pipeline, you'll want to pick one depending on the project.
Delta time, useful for making things not fps dependent.
Learn the difference between Fixed update vs Update.
Look into the input class.
Different features of a camera, layers, and tags are a must.
Rigid bodies / colliders for physics.
Lighting.
As a tip, you can serialize global variables instead of making them public.
Playerprefs may be useful for storing data locally.
Raycasts may be helpful to know about.
Look into building for testing, loading a scene, & ways to optimize.
Having some familiarity with shaders and the unity pipeline could come in handy.
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You'll likely find more relevant information and support from the Unity community. https://forum.unity.com/.
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You're welcome
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AJ Buie You asked multiple times about unity just keep single question.
https://www.sololearn.com/Discuss/3282766/?ref=app
https://www.sololearn.com/Discuss/3283054/?ref=app
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https://www.sololearn.com/discuss/708962/?ref=app
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Okay now you can delete them.
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You already got the answer in this question that's why.
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https://www.sololearn.com/Discuss/3283054/?ref=app
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Thanks
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Thanks extremly helpfull
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If you see this how did you learn all these things