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Game dev advice
Iâm new to game dev I have mad a few simple games but my main problem is I donât know what I donât know like I learned the yesterday I learned that after using atan2 in unity u have to convert from radiumâs to degrees anyways does anyone have advice or things that I should learn about for unity or game development as a whole .thanks for your time
2 RĂ©ponses
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Sounds like you're on the right path - by doing, you're making and correcting mistakes, and then improving your knowledge and codes.
Keep doing that.
https://www.sololearn.com/discuss/1854718/?ref=app
https://www.sololearn.com/discuss/3280680/?ref=app
https://www.sololearn.com/discuss/3309359/?ref=app
https://www.sololearn.com/discuss/485754/?ref=app
https://sololearn.com/compiler-playground/W8iMGXTusS8V/?ref=app
https://sololearn.com/compiler-playground/Wps10yG4b1aK/?ref=app
https://sololearn.com/compiler-playground/WdU7o4y2MF38/?ref=app
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For game development in general, basic and advanced math is useful! For example, I often need geometry and algebra for my games.
If you like to make as much as you can by yourself â like me â it is also helpful to learn graphic editing (Krita, Inkscape, etc.) so to create and modify images. For 3D games, we can use Blender to create and edit 3D models (and rig and animate them).
At some point, especially as the projects become more complex, figuring out a clear file and folder structure will be necessary â and don't forget to document your code. Also, version control software like Git may become relevant to you.
There's no "definitive guide"; so I am speaking out of my own experience here... I also find it helpful to go through other people's codes or watch YouTube tutorials to see how others solve particular tasks.