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How to do with graphics (make games) in C#
I want to know to use graphica i c#. Help me, I am begginer.
13 Réponses
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a good tutorial for SDL is at lazyfoo.net
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mmmmmm now that aint right. who got that account? first time for everything i guess.. ooooooo i seeee now.. good one bud
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start with a small simple thing like having a square appear. first.
games are the pinnicale of programming. they require skill. even seemingly simple ones are no trival task.
if you are comfortable with classes functions pointers inheritance then you can probably start to dabble with 2D. Expect small things at first like making a triangle, not angry birds :) lazyfoo walks you through the basics.
but dont expect to learn if you just copy and paste stuff and you wont end up with a game it just gives you more tools that you will need.
edit: readability
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have a look at unity.. or directx maybe?
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Ty for answers guys. I know all of C++ console applications, everythimg.I am competing in it, but how to use graphics?
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If I can make good games in C++, it will be better than to work im C#
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@xLukaCpp Dont want to be rude but do you understand something like this? Could you make modifications to it for your needs? Note I haven't used any std library function.
template<template<typename...> class T, class ... K>
struct A {
T<K...> var;
};
I only say this because to say that you know every aspect of c++'s syntax (including all functions in the standard library) is big thing.
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Probably
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@xLukaCpp But hey if you like coding for whatever reasons dont let not knowing something stop you. You have a lot of years ahead to become an expert and you'll progressively learn more and more.
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I won't stop coding ofc, but I need to make a video game...
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Unity works well, with one problem, the programs made with it are huge. I remember making a finger trainer app where in 6 seconds you must tap the screen as much as you can. In total it was like 100 lines of code, but the app was 30mb or so.
So for big apps i'd say unity works well, but for small apps you should find another way.