+ 32
First Mobile Game *Update
Sololearn made this possible. If anyone wants to play with my first mobile game, here is a link. Just added to the store. https://play.google.com/store/apps/details?id=com.justinhill.minefield It is a simple game. Built to learn C# and Unity. Added to the play store to learn the publishing an app process. It's not much, but people who have taken the time to get a feel for the controls have found it to be fun. I hope you do too. If not, thats ok too. *Update - Leaderboard Added
83 Rรฉponses
+ 14
Thank you Justin for your super useful and interesting advices๐!! I clicked the banner, hopefully that will add more money so you can get a return on your investment, and also cover the (annual/monthly) fees to have it available at the Play Store๐ I have been playing and getting better at it, your score is hard to beat ๐
+ 11
The first advantage to publish your code here is that we know how much hard is make a game from zero (with game engine also!), so... don't say "it's not much", it's a fun game with a good physics concept, one advice... adapt your code with all sizes, in my device controls and intro are out of the screen.
+ 11
Nice game Homer Simpson, lol.
You succesfully "java'd" a good game like you promised.
+ 11
One question: is there an end to the game? :D Because it seems to go on forever. A todo might be to add score/levels/lives.
+ 11
@Justin hahaha yeah, just a nice background will do for now ๐ and yes, I spent around 2 minutes to learn how to control it with more precision, feels awesome when you get the hang of it. I will be testing this on my ipad tomorrow, I think I'll enjoy it even more on a larger screen ๐
Oh and I noticed you are using ads to monetize this, the place where you put them is nice, it doesn't bother me at all ๐. I just posted a question regarding this, I mean, making profit out of our own apps, feel free to drop by and leave tips or just read other people's advices that might help you promote your game ๐
https://www.sololearn.com/discuss/408670/?ref=app
+ 10
Not bad for a first game. Although the menu is partially off the screen on my device when it starts.
+ 10
Justin! congrats! Great job! those controls are hard but that makes them fun hahah rated it with 5 stars ๐๐ I hope you add more visuals to it ๐!!
+ 9
What I actually mean is, how do youvupload them on Play Store? It is "easy" to make them, but how do you submit them to Google Play Store
+ 8
I couldn't play it on my device...
But I acknowledge the hard work that has gone into building the game...
Kudos bro!
+ 8
@Justin Hill.
When you create a UI in Unity, you can make the anchor not only fit the position but also the size of the button.
+ 7
A Samsung Galaxy Tab E Lite tablet.
+ 7
Ok get it but is money to register
+ 6
cool ;)
+ 6
I am still playing it 8-)
+ 5
@Justin
Sounds great!
Btw, I am about to buy a playstore license.
But I want to know something:
Can I change the name of my "company" afterwards?
+ 5
Wait how do you make apps in the first place?
+ 5
general apps, I use Java and android studio.
game apps, I use c# and Unity
+ 5
The community wishes you good luck
+ 5
@JustinHill PLEASE BE MY TUTOR!!! ๐ณ
My support is with you!
I'm still learning languages. Shall we collab and make a good game? ๐
I help you by pressing that ad thing many times =)
+ 5
@ Paola ... Thanks lol. Hang in there, my score is beatable! .. it's the purple one that kills you. your score goes down the entire time it exists, plus -25 for every mine it destroys. Kill it quick. Plus, killing 2 purple gets you a shield. Shield is good for destroying 5 mines @ +100 points each. Score climbs faster the number of bombs onscreen, so consider that when deciding to destroy them. Basic score for getting the green is 3 x the number of mines onscreen.
@ Vasanth ... I don't really have the time to collaborate. I make things in my very limited free time between my job, wife, and 4 kids... But the reason I come to sololearn is that I enjoy helping others. my knowledge is limited, but I will gladly help in any way I can! Ask away