0

After completing the C# SoloLearn. Is it advisable to look for more general information, or do I start to study the Unity3D?..

After completing the C# SoloLearn course. Is it advisable to look for more general information, or do I start to study the Unity3d documentation immediately? (My intension is to make video games)

11th Sep 2017, 12:21 PM
Maitreya Morgado
Maitreya Morgado - avatar
4 Réponses
+ 3
I would say this course offers enough information to start scripting in C#. Of course you won't know anything in Unity, but the scripting is the same idea. The thing that matters more is, do you REALLY understand everything this course offered? If I tolled you what a selection sort is, could you make it? How about creating your own linked list? If not, go back and start practicing. These are still basic things. (Though they aren't directly covered in the course, everything you need to make them is) It's not a matter of completing the course, it's a matter of knowing it. On the other hand, you could just start Unity for the fun of it and learn from there.
11th Sep 2017, 6:37 PM
Rrestoring faith
Rrestoring faith - avatar
+ 1
buy a proper book in C#, here it's not even the tip of iceberg, abstraction in Oop languages and various constructs takes months to master, then you ll start getting hang of it, then will be able to grasp call mechanisms for codes in games
11th Sep 2017, 12:33 PM
Morpheus
Morpheus - avatar
0
Thank you for your answers! ✌
14th Sep 2017, 1:56 PM
Maitreya Morgado
Maitreya Morgado - avatar
- 1
well restored faith in yourself!
12th Sep 2017, 2:06 AM
Morpheus
Morpheus - avatar