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why destructor in this code doesn't runs in visual studio's console application
#include "stdafx.h" #include <iostream> using namespace std; class ratio { public: ratio(); void display(); ~ratio(); }; ratio::ratio() { cout << "\n OBJECT IS BORN"; } void ratio::display() { cout << "\n OBJECT IS ALIVE"; } ratio :: ~ratio() { cout << "\n OBJECT DIES \n\n"; } int main() { ratio x; x.display(); system("pause"); return 0; }
5 odpowiedzi
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Suraj if you wanna check that behaviour in output, update your code in main as below :
{ratio x;
x.display();
}
system("pause");
here, {} allows object get destroyed before system command is executed... why because scope of object is bounded within {} and as system command is reached, object scope is over to check destructor behavior...
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thank you Ketan Lalcheta
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Suraj system command is the one.... in first line, you have created a object which is going to get destroyed at end of entire code execution...
your code ends at return 0 which initiate destruction call... but system command don't allow to reach code to that line and hence you are not able to check that result on VS...
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yes it worked
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pleasure... happy learning...