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C++ Scope of the public members of an object
Hello all. struggling with classes & objects here. I've defined a class (playingCard) in my source and created an object (card1) from that class inside a function. Can I call the public members of card1 from within a diffrent function? if not, is there a way to make the public members of card1 globally accessable?
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The public members of any class are accesible from anywhere.