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When is C better then C++?

I donā€™t know if I need to use C or C++ sometimes but most times it is C++. So when is C better then C++?

10th Mar 2018, 5:10 PM
B135
37 Respostas
+ 7
One important use of c today is the GPU parallel programming, CUDA platform allows to program kernels executed by the GPU for fast throughput, running algorithms extremely faster! Those kernels are very tiny snippets of code executed simultaneously on the GPU. In short you can create your own shaders! EDIT : you can also use c++ or Fortran but c is best for this purpose
10th Mar 2018, 6:22 PM
AZTECCO
AZTECCO - avatar
+ 7
Maybe C is a little bit lower. For example new and delete in C++ are wrappers of malloc and free under the hood, so you pay the cost of wrapping. Kernels need to be executed as faster as possible because the do a giant job. But I didn't said faster.. I said better. I said faster about CUDA and parallel programming for such tasks. C is better for its light characteristic and high level than assembly but the most closer. C instructions are equivalent to one to 10 ASM instructions generally. ASM would be too difficult to manage and won't have too much gain probably, this is my opinion eh!
10th Mar 2018, 8:56 PM
AZTECCO
AZTECCO - avatar
+ 7
Right, is good to dig until you find the truth! First in my opinion but not only mine, never ever mix c whit c++, idk why guys use to program c using c++, if you want c use c, if you want c++ use c++, you will avoid a lot of troubles. C++ gives you c features but in c++ way. C++ has new/delete, it is for OOP, it call constructors/~ malloc/free wont, ok built in doesnt need but why make things complicated? take a look at this, the explain it better than me. https://stackoverflow.com/questions/184537/in-what-cases-do-i-use-malloc-vs-new
11th Mar 2018, 5:06 PM
AZTECCO
AZTECCO - avatar
+ 7
You can always call a c program from c++ or c# using the linker.. or who knows how many things you can do. For example Unreal Engine is in C# but you make code in C++ and when you build your game it make it in C++ or idk.. ps4 code, Android etc. I'm not expert, I really don't know well the publishing process at all, but the concept is as always to choose the best/right language that suits best your need. You don't have to write all your project in C , you can use c# for skeleton, c++ for functionalities and C for kernels for example. or python or java, .net framework ( c is not .net framework if I remember ), this is the final powerful part of good programming knowledge I think, I still haven't gotten. But I think I'm on the right path if I take care.
11th Mar 2018, 8:37 PM
AZTECCO
AZTECCO - avatar
+ 7
@Zeke c and C++ are two different things . it's not just the library used, a c program should be complied in C. C is C , c++ is C++, as you'll have seen in the link I provided and in many threads. it's pretty like the using namespace std.. in real effective programs you won't use it. just an example
11th Mar 2018, 8:45 PM
AZTECCO
AZTECCO - avatar
+ 6
Because C is more simple, fast and low level.. perfect for kernels! And every framework in parallel programming is written in c , OpenCL, OpenGL, CUDA etc yes c is not outdated, it is still one of the most important language, but it's not simple! You will say I said it is! previously.. well I was referring to the low number of rules/keywords. But it's not simple to manually manage resources ok?
10th Mar 2018, 7:59 PM
AZTECCO
AZTECCO - avatar
+ 6
@Timon yes i disagree too you must use always OOP, that's why plain c would be better for GPU parallel programming, it doesn't need objects, it just have to execute little kernels, thousands of little kernels at higherestimpossible speed! The OOP part will stay in a main program only for the CPU and logics.
11th Mar 2018, 10:39 PM
AZTECCO
AZTECCO - avatar
+ 5
Yes! ... edited
10th Mar 2018, 6:26 PM
AZTECCO
AZTECCO - avatar
+ 5
yup, it's not, but you should.. string is an object.. can you write a program without strings? probably yes.. you can use char *x[ ] ...?? mm.. this is c. The point is.. are you sure to want the c c++ mixing libs/style approach for a project? or for a job?
11th Mar 2018, 11:09 PM
AZTECCO
AZTECCO - avatar
+ 4
You want to use C when C++ is not available.
10th Mar 2018, 5:22 PM
Timon PaƟlick
+ 3
When learning Machine languages, I think C is better.
10th Mar 2018, 5:12 PM
Pravin Pandey
Pravin Pandey - avatar
+ 3
Yes, Timon, many features are not so nessesary there. Anyway c++ not supported in Arduino :-)
12th Mar 2018, 1:50 PM
dimon2101
dimon2101 - avatar
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Well said @Bac......
10th Mar 2018, 5:28 PM
Pravin Pandey
Pravin Pandey - avatar
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You're wrong, C++ supports every low level operation C supports. Have you used C++?
10th Mar 2018, 5:28 PM
Timon PaƟlick
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Yes, remember that C89 is a subset of C++ and that C didn't change that much since then.
10th Mar 2018, 5:35 PM
Timon PaƟlick
+ 2
And you can't create fast GPU shaders with C++? Strange.
10th Mar 2018, 6:23 PM
Timon PaƟlick
+ 2
Why should it be faster? And C++ is also low level.
10th Mar 2018, 8:22 PM
Timon PaƟlick
+ 2
I would be totally inclined to agree with you AZTECCO, but you can use things like malloc and free in a C++ program along with any other C++ feature, which gives C++ just as much control as C. What I think Timon and I would like to know is what is exclusive to writing a strictly C program versus C++? In other words, what can you do in C that you can't in C++? And be specific, because as I said, you can use malloc and free in C++. In fact, you have access to all of C's libraries in any C++ program. I am genuinely curious about this, because I don't know the answer and haven't seen someone answer it yet
11th Mar 2018, 3:34 PM
Zeke Williams
Zeke Williams - avatar
+ 2
This means: If I wanted to use a C shader, I could do it in C++ and if I wanted to write my own one, I could also profit of the additional features of C++. But currently, there are just C shaders. And if at one point of time in your project you really need just C functions, that mustn't mean that you should use a C compiler. It's just a potential you could come back to. I disagree you must use oop for every application. Sometimes performance is just more important. But that doesn't mean you shouldn't benefit from other C++ features that are suited.
11th Mar 2018, 6:04 PM
Timon PaƟlick