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Animation in Java
Hi guys so how do I now use what I've learnt here to make application with visual attributes like pictures, shapes etc
1 Resposta
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this is way too much to answer here. but let me tell you some things
there is the class JFrame which is a window on the screen. JPanel is something where you can draw what you want. BufferedImage is a class which represents images, and ImageIO has methods to read images from your HDD or SSD. for more on how to use these classes you should search on the internet and try on your own