Best language for designing a Game Engine
I've recently wanted to start making my own Game Engine. I'm only an intermediate level programmer, and I understand that there is a long way for me to go. However, assuming I started designing one, which languages would you recommend? I'd love to hear everyone's oppinions/suggestions. I know Python and C#, and have begun delving into C++. From what I know Python is generally used for large data algorithms and computations, but as for C++, I know that both Unity and Unreal are built from C++, so that seems like the best option. C#, I have no idea where it fits in. I've only used it for scripting for games(on Unity). Again, any guidance and oppinions would be appreciated. Also, if you have any video tutorials and/or references, I'd love for you to link them. Thanks!