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UNET, Unity, C#

I am sorry for my laziness or something like that. But I can't find enough materials on API of UNET (unity networking). If there is anyone, who is in theme, please, contact me, I will appreciate any help. * The problem by the way is that i can't spawn objects on network, using networkServer.Spawn()//.Instantiate(), because it takes too much time to spawn needed objects on all the clients, so I want to send specific messages to gameobjects to make them do some spawning on clients, but I can't find how.

24th May 2018, 8:39 PM
OlegBezr
OlegBezr - avatar
3 Respostas
+ 2
You are using NetworkManager? hmm....I mean unity's built-in one without making a master server of your own Can u describe it more clearly(your problem) and the most important i am not master of it but show me cuz i am also using unet for a while
26th May 2018, 3:53 AM
Rohit
Rohit - avatar
0
Fata1 Err0r, thank you very much for your help. Unfortunately, I failed to find anything useful using your links. In official Unity tutorials the only thing that is used is NetworkServer.Spawn(), with which, I explained, I have some problems. And all other stuff, that Unity offer doesn't show any way of sending some 'messages' to all client GameObjects, as I explained. Also I can add that I have tried to solve my problem, using SyncVar, so that when client realises that it is forexample true, it does some specific action. But it didn't really help((
26th May 2018, 8:15 AM
OlegBezr
OlegBezr - avatar