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C# static classes
So while writing a game engine I have noticed that I repeat a lot of code, mostly functions like Translate, Rotate etc wouldn't it be more efficient if I would just place all of the functions in a static class, and also should I separate some of the functions into different static classes so that I'm using fewer features to use as little memory - I'm not sure if the clr just stores the pointer to the function of the entity so it's not replicated as more entities are added to the scene.
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it should be more efficient if you use funtions, about the clr, yes its only store to that entity
Ex:
p1: have an allocation
if you add more entities each have their allocation