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Any one can say difference between update() fn and Lateupdate ()
this code is used in game development using unity software
5 Respostas
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Update runs once per frame. FixedUpdate can run once, zero, or several times per frame, depending on how many physics frames per second are set in the time settings, and how fast/slow the framerate is.
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LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.
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you can search about these two functions in unity3d.com
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thank u