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Physics in Three.JS
I recently tried some libraries to add physics to my scene in Three.JS... CANNON-es.JS was a good option, but I ran into this problem: Trimesh in CANNON have no collisions! Therefore I could not make any imported 3D model collide with another. I already tried using Physijs.JS but it doesn't work with the latest version of Three.js :( What other physics engine for ThreeJS can I use?
6 Respostas
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https://www.quora.com/What-are-some-good-alternatives-to-Three-js-What-are-the-benefits-of-these-alternatives-over-Three-js
https://alternativeto.net/software/three-js/
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Hopefull Dev Thank you, I want to learn physics in Three.js to make codes so that the SoloLearn people can see it, Unity would not work for that :)
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Rđđźđł The codes are great, but you didn't even read the question