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What do you think is the best way of implementing self balancing binary search trees ?
there are many implementations out there like aa trees, scapegoat trees, splay trees or maybe treaps which one do you prefer the most ?
3 Respostas
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Same here, that's the one used in C++ std::map also.
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I prefer red black trees because they are so useful for real time application. due to good insertion delete and search times
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glad to see we have the same thought I'm wondering how many people have thoughts on this