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Put your programming language ideas here!
This is where you can put ideas dor NEW programming languages, it can be in any language, and can be named anything. I will not be rating them, and no one should. They can work, but don't have to. Here's an example: https://code.sololearn.com/cjVCGvaXEUYw/?ref=app Have Fun! Thanks for adding!
22 Respostas
+ 10
a neural network that figures out sexy pickup lines I can use to seduce my senpai.
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@Ahri How about music and scribbled drawings?
Google: Project Magenta
https://youtu.be/2FAjQ6R_bf0
"They actually pay us to do this sort of thing..."
https://magenta.tensorflow.org
(This is loosely related to the OP, since with a reframe you could use these to design...edit: a new language)
+ 5
to design...a new programming language. I could finish my sentences I guess (I keep referring back to subjects and objects implicitly -- instead of explicitly -- and then all I accomplish is confusion).
For example, I might take the strategy used in the video, train it to look at goals + dissect valid code at the structure level (like a system of blocks), then try different word combinations and see what code blocks it put together.
It seems like a basic calculator (or even further simplified) would be the most compatible start.
It would be fun to see if it produced something that evaluated / almost compiled (the programming language here would be freeform declares).
+ 5
well... programming language ideas?
well I actually kinda suck at neural networks, so I was thinking for a evolution sim I could have creatures use a scripting language.
simple stuff like:
if food infront of head -> eat food -> else -> move
and the scripted "brains" of the creatures would be evolved, not hardcoded
+ 5
@TheCoder @Kirk Schafer
not sure coder. it'll be a list of behaviours like 'move forward'. there will be a bunch of behaviours, and creatures will add and remove them randomly to their list upon birth. once alive, it will go through the script in order. there will be if statements, so the creature can at least have some detection of the world theyre in.
there will be no toliets lol. but if there was, the creatures would have to learn to flush it by themselves through generational mutations
+ 4
@Ahri censored š
+ 4
I'll look for your projects as I'm developing my own. When do you think you'll be on Scratch? I might not be on until later this afternoon...
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Nice! Great idea =D
+ 3
You said "you are" working on a new complier language project in Scratch already? Do you know the name?
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You could do calculations with your sims. Like, here's how you could reset values:
if sim in Bathroom:
flush to 0
+ 2
Yes. That's what I was referring to. The Scratch platforms. Are you able to go on Scratch today? If so, could show you what I had in mind?
+ 1
Thanks!
+ 1
@Ahri Fox @TheCoder Good idea. I think a sample project to begin would be great for starters. That eay if the script in order for the creatures is at fault or in question you could modify the programming language accordingly.
+ 1
I understand this is for new programming languagen Although, how about the new complier? One of the best ways to get started writing a compiler is by writing aĀ high-level-language-to-high-level-languageĀ compiler. Write a compiler that takes in strings in your language and spits out strings in C# or JavaScript or whatever language you happen to know; let the compiler for that language then take care of the heavy lifting of turning it into a runnable code.
+ 1
I finished the rough draft.
https://code.sololearn.com/cwZI77dIjifp/?ref=app
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No, in the OP it said PROGRAMMING languages.
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Okay, so your talking about an object handling language? You can handle the map, like Code.org?
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@Ahri Fox Maybe you could make a sample project for it. I will try.
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Sadly, because the way SoloLearn handles input, you cannot do that in SL. But you can (And I am) in Scratch.
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Fire š„ a compiled language. And Krypton š° an interpreted language.