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Help debugging some features of my game?
Mainly just need to know if the map, buttons, dialog boxes, menus, and the d-pad controls show up in the proper spots where they can be seen and used. Any feedback appreciated, code updated semi-frequently. If u have screen resolution 360 by 640 you will be working with the optimized environment, so it should look fine. https://code.sololearn.com/WXFHbXvUtZZg/?ref=app
6 Respostas
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Positioning? Fine, no problem.
For the double-tap did you used a specific event or a custom function? It does not work and i can't go over that "double tap screen", my browser is more friendly with the Touch API events. ^^
I played with the recent versions of the Dungeon Battler and despite i don't like games made with DOM elements, this is really fun, hope the issue will be solved soon. :)
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@Russel
1920 x 1080 is what I am currently running at. Also, which I realize now what might be a bug is that the 'Party' and 'Inventory' buttons are in the middle of the map.
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@ Jim
I'm assuming PC for the 1920 by 1080. D pad is a bit buggy on my pc as well. Definitely not having menu buttons in the middle of the map tho. I will look into fixing that soon.
@Maz
Soft update to resolve your issue, should be playable now.
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its dblclick event, I will be working on that on the next update.
EDIT may make a quick workaround since that cuts you off right at the beginning
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The circle around the D-Pad didn't look aligned... I wasn't sure if it was a style decision, or if it was just off-center. I also couldn't get the D-Pad to respond, but the keys worked :).
Overall I like the Final Fantasy like menus and general feel. Only other comments I would have to offer are personal preferences. I would like to have different pictures/images for the character classes, and I feel it is more natural to offer the character class after the name, not the second character name.
Awesome job!
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Thanks for the feedback @Jim Tully,
For the joystick alignment I would need to know ur screen resolution, and make a style based on that, then poke around til its lined up. It lines up on optimal resolution, so its a bug. Exactly the kind I was asking for reports of.
Graphics are on the back burner as functionality is the main focus until the framework is fully developed. I'm borrowing the current gfx, mostly from rpgmaker.
Your request about the class selection will probably make it into the next update tho.
EDIT @Jim PC or Mobile?