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We can overload + operator. But how is it possible in case of ! Operator? It just converts logical 1 to 0 or vice versa.
#include <iostream> using namespace std; class MyClass { public: int var; MyClass() { } MyClass(int a) : var(a) { } MyClass operator+(MyClass &obj) { MyClass res; res.var= this->var+obj.var; return res; } }; int main() { MyClass obj1(12), obj2(55); MyClass res = obj1+obj2; cout << res.var; }
4 Respostas
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That is up to you to define, for all we know you might want to add 666 to it or whatever you want to do with it like so:
#include <iostream>
class MyClass
{
public:
MyClass(int x):var(x){}
MyClass operator+(MyClass& other)
{
return {var + other.var};
}
MyClass operator!()
{
return {var + 666};
}
operator int()
{
return var;
}
private:
int var;
};
int main()
{
MyClass x(5);
std::cout << !x << " " << !!x << std::endl;
}
0
thanks
0
but I am not getting why we write " !x "?What really this concept is?
0
It's the boolean negation operator.
It converts true to false and false to true.
!0(false) becomes 1(true)
!1(true) becomes 0(false)
!7(true) becomes 0(false)
etc...
It is often used as a toggle as in:
bool lights_enabled = false;
lights_enabled = !lights_enabled; //Lights are now on
lights_enabled = !lights_enabled; //Lights are off again
or to negate a boolean return value like
!isValid().
Another trick I sometimes see is double !!
which converts any non zero integer to 1 and keeps 0 at 0.