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what svg, canvas usefull to?

and what the difrence between them?

15th Oct 2016, 9:33 AM
Mohamed Ali
Mohamed Ali - avatar
1 Resposta
+ 1
SVG stands for Scalable Vector Graphics SVG is used to define graphics for the Web eg: rectangle with rounded border <svg width="400"height="180">   <rect x="50" y="20"rx="20" ry="20" width="150"height="150"   style="fill:red;stroke:black;stroke-width:5;opacity:0.5" /> </svg> SVG is a language for describing 2D graphics in XML. Canvas draws 2D graphics, on the fly (with a JavaScript). SVG is XML based, which means that every element is available within the SVG DOM. You can attach JavaScript event handlers for an element. In SVG, each drawn shape is remembered as an object. If attributes of an SVG object are changed, the browser can automatically re-render the shape. Canvas is rendered pixel by pixel. In canvas, once the graphic is drawn, it is forgotten by the browser. If its position should be changed, the entire scene needs to be redrawn, including any objects that might have been covered by the graphic. Canvas Well suited for graphic-intensive games SVG Best suited for applications with large rendering areas (Google Maps)
23rd Oct 2016, 5:34 AM
Vipra Chudasama
Vipra Chudasama - avatar