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Do I actually need to know shader programs and how they work in Webgl applications?
I understand the codes written in JS but when it comes to those codes look like c programs I can't understand them. So should I study them or not?And is it possible to continue learning WebGL without knowing them?
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WebGL is based on OpenGL, so they made a library extra for the web to create with javascript some 3D stuff. So you dont need C for WebGL but if you gonna go with OpenGL you need a programming language respectively a language for native applications.
I hope I could help :)