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What do you think is better for 3D graphics development DirectX or Vulkan?
I want to make 3D graphics by coding and I don't know which of the API I should use. I am going to use C++ to programme it and I will use Visual Studio as a IDE. Please comment your suggestions!
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shouldn't you ask Microsoft or Khronos?
Does it even matter? 'better' is very subjective. Just pick one, and start learning. And do some googling as well. FYI, none of them is easy
If you wanna go deep go for DirectX12/Vulkan.
just the graphics DirectX9/10/11 or OpenGL
on Mac use Metal
X-platform OpenGL/Vulkan.
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Thank you Flash! I think I am going to learn DirectX.