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C++, c#, c....?
I would like to do a game, maybe just for fun, but i want to do really good physics. I want to doit directly programing, with any language, not with programs like unity or unreal engine, i dont want to depend on a program, i dont want limits... Can you guys help me? Which language would be the best for this case? I dont care if its hard or not
3 Antworten
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You want to write your own physics engine...good luck. Any language you want. C++ probably have most info for building physics engine that I found. But all the languages taught here can be used.
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C++ would probably be the best choice in order to start. It's pretty much an industry standard (in the game industry) and has the tools and SDKs on every platform there is.