+ 2
Before beginning of game, how to load images?
I am developing a game with a lot of images (Photo I took myself), they have large size. I don't want bad player experience because they have to wait for the pictures to load when playing. Having said my situation, my question should actually be three questions: 1. How to load all pictures before game start? 2. How do I know when all pictures are loaded? 3. The loading progress bar, can this be really showing the real loading progress?
3 RĂ©ponses
+ 5
Its a concept but maybe you can work on it
Create an array of link of your images
And a variable called progress
Then cache the image using new Image() also add an onload listener, it'll add value to progress indicating 1 imange are loaded
Once progess == arrayoflink.length then all the image are loaded
and you should be able to work on progress bar with progress variable
edit: i tempted to make one đ
https://code.sololearn.com/WCZaHjViG0Ve/?ref=app
+ 4
Similar concept https://code.sololearn.com/WEEl1g03B3Vx/
EDIT: â°ââ SÍpÍeÍaÍrÍyÍ âââź I just realized that you want a progress callback. If you understood my code, its easy add this feature else i can add it